Each time a prominent prize-giving event draws close, one notices a demand for introducing fresh award types to honor underappreciated efforts and delight the hearts of enthusiasts who have specialized interests.
A fellow writer has already made for a horror game category. That would rule. So would tabletop games, which is a passionate advocate's mission. Yet I need to apologize in advance when I prioritize just as with other blinkered fanatics, I possess a compelling case backing this proposal stands as crucial and significant. Here's the proposal: It's essential to create a category for puzzle games.
The Genre Classification Challenge
Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions resulting in unclear classifications. It's understandable that film award organizations steer clear of genre categories. But it is an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, while allowing diverse titles to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards offer these award types recognizing Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types effectively encompass many game types, and you can find room for numerous titles.
Different situation exists for puzzle games. No appropriate category exists for their placement. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition in a different title, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly that have no home at major award shows, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.
- An iconic brain-teaser wasn’t nominated for anything in 2014
- Another imaginative release was excluded that year
- Well-received sorting experience received no acknowledgment that year
- Limited numbers of puzzle games scraped into niche award types
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers carries substantial weight. Iconic mobile puzzle games count as the most-played games worldwide and have been for over a decade.
The legendary block-stacking game rivals popular creative games competing to become best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.
Proposal and Rationale
Puzzle games wouldn’t have that issue. It would be easy to populate five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.
And to reiterate, these represent titles without proper classification during prominent ceremonies. Logic title developers function at the hard edge interactive creation, creating some of most fundamental forms of the video game form. Similar to movie stunt professionals, they deserve recognition. Don't make them wait generations.